Kallipolis — Setting Wiki

A reference guide to the setting of Kallipolis: a cybernetically augmented Roman city-state, stratified by Platonic class (Gold/Silver/Bronze), under siege from a northern barbarian confederacy and a southern colony of diseased exiles, fracturing internally toward civil war.

For the literary manuscript version of this material, see An Account of Kallipolis by Theoros of Delphinion.


The World

  • World Overview — Geography, climate, and the physical setting
  • Regions — The nine geographic regions surrounding Kallipolis
  • The Northern Wall — The fortified pass between city territory and the Horde
  • Historical Eras — The Shaping, the Reaching, the Codification, the Gilding, the Retreat, the Outbreak, and the present decline
  • The Glubb Cycle — The cyclical model of civilizational rise and collapse

The Class System

Gold — The Guardians

  • Gold Overview — The ruling class: governance, the Senate, the Cursus Honorum
  • Optimates — Priestly, theocratic, keepers of the Romulus cult
  • Logistai — Administrative, archive-controlling, surveillance-minded
  • Negotiatores — Mercantile, port-connected, outward-facing

Silver — The Auxiliaries

  • Silver Overview — The military class: institutional control, sub-faction rivalry
  • Monarchists — Feudal-conservative, chivalric houses, academy control
  • Legionnaires — Stratocratic, disciplined, field army command
  • Praetorians — Political-interventionist, intelligence, covert operations

Bronze — The Producers

  • Bronze Overview — The laboring class: guild life, the Subura, political movements
  • Restitutores — Reformist, guild-organized, working within the system
  • Syndikoi — Syndicalist, cell-organized, working beneath the system
  • Incendiarii — Anarchist, populist, working against the system

The Horde

  • Horde Overview — The northern tribal confederacy: Great Council, war-leader, oppida

The Blight

  • Blight Overview — The southern exile colony: origins, Patient Zero, the cover-up

Culture

Economy

Technology

  • Augmentation — The augmentation hierarchy: what each class receives
  • Weapons — Ranged, melee, and faction-specific armaments
  • Shields & Energy — The shield-fire tradeoff and energy reserve system
  • Armor — Armor by class and sub-faction
  • Vision & Sensors — Augmented perception and surveillance systems

Military

  • Doctrine — City, Horde, and Blight military doctrine
  • Fortifications — The Northern Wall, castella, defensive architecture
  • Navy — Naval capability and the port
  • Ammunition & Supply — Logistics, smart rounds, supply chain vulnerabilities

© 2026 Johnathan Hyden. All rights reserved.